Spatial Interface

Perception fields and design approaches in virtual space

Virtualization describes the relationship of two spaces which are different in nature but influence and determine each other and thus are questioning properties of space as we know it. Virtual space defines itself as an interface through a liminal place called 3D user interface.

If we raise the question what spatial qualities this interface conveys, what modalities of reception are created by the interaction, we are led to the conception of a model which understands the interface less as a place or concrete position than as a constituent dimension. This model defines the interface as a perception concept that unifies the parameters space, place, technology and experience and thus opens up an extended frame of reference.

We subsume this concept under the term "Spatial Interface". It permits us to carry out in-depth studies on design relevant research fields as well as on the development of user-oriented strategies in applied research.

 

  • Doulis, M., Agotai, D., Wyss, H. (2009), „Spatial Interface, Wahrnehmungsfelder und Gestaltungsansätze im Virtuellen Raum“, in: Bogen, M., Kuck, R., Schröter, J. (Hg.), Virtuelle Welten als Basistechnologie für Kunst und Kultur? Eine Bestandesaufnahme, Bielefeld, S. 55–65. >>
    Erschienen im Rahmen der Schriftenreihe Medienumbrüche >>
  • „Spatial Interface, Design Strategies for the Development of Human Computer Interaction“, peer reviewed paper, Multipleways ’09, Swiss Design Network Symposium, 12 - 13 November 2009 (to appear)

Project team

  • Prof. Mario Doulis
  • Dr. Doris Agotai
  • Hans Peter Wyss