Fire simulation

Thanks to a realtime volumetric simulation of smoke particles we can interactively and dynamically control Fire and smoke. Particles get transported by heat flow and can be held up by objects. For an efficient rendering of the particle cloud only visible particles are put to the graphics card.

All the parameters can be adjusted at runtime: color, particle size, texture, heat curve, gravitation, source and so on.

Fig.: Fire and smoke emission inside a building.